Unity · 3D · 2026

We need more diamonds is a short first person roguelike I made in about 2.5 weeks for a game jam. You dig through caves with a pickaxe, fight off monsters with a sword and race a countdown to earn money.

The caves are built from voxels and generated procedurally with a custom cellular automata algorithm, so every run is unique. I made all the art, shaders and VFX in the game.

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