Unity · 3D · 2026
A prototype I built on the side over a few weeks. The rope and the character controller are fully physics based, and the player uses them to climb, rappel and swing around the world. The rope wraps and unwraps naturally around objects and follows moving targets.
I took inspiration from the rope work in Naughty Dog’s Uncharted and The Last of Us. It is still early and has a lot of room to improve, but it is already playable. I made the character model and all the animations.